AHRI

The Nine-Tailed Fox

Ahri is a fox-like vastaya who can manipulate her prey's emotions and consume their essence. She’s a highly mobile mage with tons of pressure tools at her disposal.

Region: Ionia
Archetype: Rushdown
Likes: Air dashing, spirit magic, new adventures
Dislikes: Snow lilies
AHRI

Unique Moves

Falling Spark

A fast, airborne attack that can hit on either side of the opponent.
Comando:
( down plus_white L ) Air Only

Swept Away

Must be blocked crouching. Cannot be cancelled on block.
Comando:
( down_forward plus_white H )

Air Dash

Quickly dash forward or backward in the air.
Comando:
( L plus_white M ) OR forward_forward Air Only

Specials

Stalking Dart

Uses all foxfires to create a projectile that fires after a brief delay. If Ahri is hit by an attack during this time, the projectile will dissipate. Ahri will not have access to other Foxfire moves while Stalking Dart is active.
Comando:
( down plus_white S1 )

Foxfire Blast

Fire a single projectile. On contact, can be cancelled into Foxfire Leap.
Comando:
S1
Follow up moves

Foxfire Leap

Leap into the air and fire a Foxfire down at the opponent. This attack can be cancelled into any aerial special.
Comando:
S1

Wild Flares

Long range, multi hitting attack. Can be cancelled into any Foxfire special.
Comando:
S2

Spirit Rush

Rush up to two times horizontally or upward. If airborne, can be chained into any aerial special move. While falling, Ahri can act freely, but spirit rush has higher recovery when blocked or upon landing. Ahri can do two spirit rushes before touching the ground.
Comando:
back OR up_back OR up OR up_forward OR ( forward plus_white S2 )

Bounce!

Must be blocked standing. Can be cancelled into an air dash on hit.
Comando:
( down plus_white S2 )

Foxfire Blast (Air)

An airborne version of Foxfire Blast that travels horizontally or at a down-forward angle.
Comando:
( down plus_white S1 ) OR S1 Air Only

Spirit Rush (Air)

Rush up to two times horizontally or downward. If airborne, can be chained into any aerial special move. While falling, Ahri can act freely, but spirit rush has higher recovery when blocked or upon landing. Ahri can do two spirit rushes before touching the ground.
Comando:
back OR down_back OR down OR down_forward OR ( forward plus_white S2 )

Trickster's Flight

Ahri performs a plunging, acrobatic maneuver that hits on either side of her. This attack can be cancelled into an aerial foxfire blast if Ahri is high enough in the air.
Comando:
S2 Air Only

Supers

* 1 Ultimate Meter Cost | *** 3 Ultimate Meter Cost

Orb of Deception

When S1 is not held, Ahri fires an orb that hits the opponent multiples times before exploding. On whiff, the orb will try and return to Ahri. When S1 is held during the initial throw, Ahri fires an orb that attempts to return to her up to two times. Disappears if it makes contact with Ahri, but she can safely pass through it by using Spirit Rush.
Comando:
( S1 plus_white ( L OR M OR H ) ) Hold OK

Hyper Spirit Rush

An empowered spirit rush that Ahri can steer. Hits multiple times.
Comando:
( S2 plus_white ( L OR M OR H ) ) AIR OK

Ultimate

Charm

An invincible projectile that leaves the opponent defenseless.
Comando:
( S1 plus_white S2 )

Assists

Spirit Rush Assist

Rush forward with an attack.
Comando:
T

Hyper Spirit Rush Assist

Multi-hitting Spirit Rush. Only available if assist is KO'd.
Comando:
( down plus_white T )

Foxfire Rain Assist

An airborne barrage of three foxfires.
Comando:
( back plus_white T )