
This update brings a new Training Ground, improvements to the new-player experience, balance changes for Travelers and weapons, and a rework of Pod buffs. We’ve also updated the Loadout, Lobby, and UI to make preparing for battle smoother and easier.
Pre-download is now available, so you can download the update in advance and be ready for the upcoming test.
Check out the full details below.
Combat Prep & Play Experience Improvements
Tutorial
We've improved the guidance flow so players move naturally into Time Race after finishing the tutorial.
- A Time Race recommendation popup now appears on tutorial completion.
- The same popup appears if you leave mid-tutorial and complete it after re-entering.
New Player Experience
- We've improved early matchmaking so players new to Time Takers can adapt to the game's core combat and flow before experiencing more varied play.
- We've also updated the matchmaking logic to better account for player experience and skill level, providing a smoother experience as new players get accustomed to the game.
- Character select time has been set to 60 seconds, plus 15 seconds of confirmation time.
- The starting tier for new players has been changed from Silver 3 (0 pts) to Bronze 1 (80 pts).
Region Matchmaking
We've added region matchmaking so you can choose where you play.
Default Regions and Region Selection
- On first install, the two regions with the lowest ping are selected by default.
- If you select only one region, matchmaking runs in that region only.
- If you select multiple regions, matchmaking follows the priority order below.
Region Priority
North America (Virginia) → Asia (Korea) → Europe (Frankfurt)
- If you select both Virginia and Korea, matchmaking searches Virginia first.
Party Play
- In a party, matchmaking follows the party leader's region settings.
- For example, if the leader has Virginia selected and a member has only Korea, the party searches in Virginia.
Training Ground
We've added a Training Ground so you can test Travelers and weapons more freely before jumping into combat. Try out different Traveler, weapon, and upgrade combinations for yourself.
Traveler Balance
We've adjusted the skills and upgrades of several Travelers including Rokuro, Berty, Raven, Edu, Arthur, Andrei, Zaza, and Ep0ch. Some skills had their damage, healing, shield values, and effects changed, and some skills and upgrades had functional changes.
Skills
We've adjusted the performance and effect descriptions of some Traveler skills.
| Traveler | Skill | Changed Item | Before | After |
|---|---|---|---|---|
| Rokuro | Asura Execution | Post-use delay | 0s | 0.2s |
| Bertie | Fly, Bertie! | Guaranteed height on skill use | - | 8m |
| Raven | Raven Storm | Initial projectile count | - | 4 |
| Edu | Red Protocol | Barrier durability | 3,000 | 2,000 |
| Knockback damage | 128 | 100 | ||
| Arthur | Hold the Line | Additional shield | 180 | 150 |
| Shield of Protection | Barrier durability | 2,500 | 1,500 | |
| Shock damage | Base ability | Removed from base ability → moved to skill upgrade | ||
| Glorious Charge | Damage taken reduction | Existing effect applied | Removed | |
| Additional shield | - | 450 | ||
| Shield duration | - | 5s | ||
| Andrei | Jelly Explosion | Healing display | Healing | Health and shield healing |
| Additional shield | - | 100 | ||
| Shield duration | - | 3s | ||
| Jelly Pistol | Damage display | Poison gas damage | Poison gas damage per second | |
| Poison gas damage per second | 20 | 40 | ||
| Let’s Goo! | Damage display | Area damage | Area damage per second | |
| Area damage per second | 20 | 80 | ||
| Jump attack range | - | 16m | ||
| Movement speed increase | 50% | 80% | ||
| Damage-dealt absorption | Existing effect applied | Removed | ||
| Continuous healing | - | 30 |
Skill Upgrades
We've adjusted the effects and composition of some Traveler skill upgrades.
| Traveler | Level (Key) | Upgrade | Changed Item | Before | After |
|---|---|---|---|---|---|
| Rokuro | Lv. 9 (E) | Smoke Screen | Smoke range | 13m | 26m |
| Bertie | Lv. 9 (E) | Triple Banana | Throw count | 6 | 3 |
| Edu | Lv. 13 (Z) | Recovery Protocol | Increased barrier durability | 4,000 | 3,000 |
| Initial health restored on skill use | - | 100 | |||
| Healing visual | - | Added in-barrier healing visual | |||
| Enhanced Protocol | Knockback damage | 300 | 250 | ||
| Arthur | Lv. 5 (Q) | Hold your ground! | Additional shield | 270 | 220 |
| Lv. 9 (E) | Sturdier Shield | Barrier durability | 3,500 | 2,200 | |
| Shock Shield | Electrocution damage | Base skill effect | Changed to skill upgrade effect | ||
| Damage per second | - | 200 | |||
| Increased duration | - | 6s | |||
| Reduced cooldown | - | 38s | |||
| Lv. 13 (Z) | Vanguard | Upgrade effect | Damage taken reduction | Bonus shield enhancement | |
| Increased additional shield | - | 520 | |||
| Increased shield duration | - | 7s | |||
| Increased movement duration | - | 4s | |||
| Andrei | Lv. 5 (Q) | Hardened Jelly | Effect display | Bonus shield | Increased bonus shield |
| Shield duration | - | 3s | |||
| Lv. 9 (E) | Larger Jelly Projectiles | Increased explosion radius | 6m | 12m | |
| Lv. 13 (Z) | Strengthened Jelly Transformation | Upgrade name | Jelly Regeneration | Strengthened Jelly Body | |
| Sustained healing | Upgrade effect | Removed (moved to base skill effect) | |||
| Jelly Elastic Explosion | Upgrade name | Speed Jelly | Jelly Elastic Blast | ||
| Movement speed increase | Existing effect applied | Removed | |||
| Jump height increase | Existing effect applied | Removed | |||
| Increased attack range | - | 20m | |||
| Zsa Zsa | Lv. 9 (E) | Gravity Field Recharge | Upgrade | Wider Gravity Field | Gravity Field Recharge |
| Upgrade effect | Range increase | Cooldown reduction | |||
| Reduced cooldown | - | 43s | |||
| Ep0ch | Lv. 13 (Z) | Weakening Drone | Effect display | Increased damage taken by enemies on hit | Applies Damage Taken Increase Effect |
| Increased damage taken by enemies | 10% | 30% | |||
| Duration | - | 3s |
Weapons
Weapon Renaming
We've overhauled weapon names across the board.
| Before | After |
|---|---|
| PM-1 Assault Rifle | V-41 Carbine |
| PM-3 Burst Rifle | V-16 Pulse |
| A-6 Rocket Crossbow | Chaser |
| A-10 Energy Rifle | Flux |
| PM-2 Railgun | Deadeye |
| PM-5 Marksman Rifle | R-12 Watchman |
| B-2 Flamethrower | Blaze |
| B-6 Lightning | Storm |
| A-3 Rocket Launcher | Comet Launcher |
| A-5 Life or Death | Life or Death |
Weapon Balance
We've adjusted the combat performance of some weapons.
| Weapon | Item | Before | After |
|---|---|---|---|
| R-12 Watchman | Left-click overheat buildup | 5 | 7 |
| Blaze | Left-click damage | 38 | 34 |
| Storm | Left-click damage | 25 | 27 |
| Comet Launcher | Damage falloff over range | 30% reduction | 70% reduction |
| Right-click damage | 25 | 22 |
Weapon Upgrades
We've adjusted the upgrade effects and options for some weapons.
| Weapon | Upgrade | Item | Before | After |
|---|---|---|---|---|
| V-41 Carbine | Lv. 7 Combat Boost | Movement speed increase | Movement speed increased for 3s on hitting an enemy | Split into Movement Speed Increase (%) \[20] / Duration (s) \[3] |
| Flux | Lv. 3 Shield Conversion | Shield durability per overheat | 6 | 10 |
| R-12 Watchman | Lv. 7 (fully reworked) | Rapid Cooling | - | Weapon overheat recovery speed increase (%) \[40] |
| Double Tap | - | Projectile count increase \[1] / Main features damage reduction (%) \[40] | ||
| Storm | Lv. 3 Forward Grab | Max range | 36m | 25m |
| Lv. 7 Current Overload | Weapon fire rate increase | 2% | 2.5% | |
| Max stacks | 50 | 40 | ||
| Initial current thickness | 1 | 0.8 (increases with stacks, max 3) | ||
| Comet Launcher | Lv. 3 / Lv. 7 | Upgrade order | Lv. 3 Weapon Cooler / Lv. 7 Piercing Round | Lv. 7 left: Weapon Cooler / right: Piercing Round |
Pod System Improvements
We've reworked Pod buffs so you have more options depending on the combat situation and your playstyle.
All existing Pod buffs have been removed, and 9 new Pod buffs have been added.
| Pod Buff | Effect |
|---|---|
| Jump Height Increase | Jump height +300% |
| Movement Speed Increase | Movement speed +50% |
| Weapon Damage Increase | Weapon damage +30% |
| Weapon Range Increase | Weapon range +100% |
| Time Energy Collection Range Increase | Time energy collection range +30m |
| Weapon Heat Reduction | Weapon heat buildup -100% |
| Bonus Shield Gain | Gain 600 bonus shield |
| Level Increase | +1 level |
| Skill Cooldown Reduction | Skill cooldown -50% |
Lobby & Convenience Features
Loadout Overhaul
We've reworked the Loadout screen so you can check Traveler, weapon, and upgrade information all in one place.
- The existing Traveler and Weapon menus have been merged into the Loadout.
- Accordingly, the Weapon Research menu in the Lab has been removed.
Voice Chat
We've added lobby voice chat so you can prepare for battle more smoothly with your party.
- Voice chat is available in the lobby once you've formed a party.
- Press ESC to view the voice chat participant list.
- Players not connected to voice chat are shown as NOT CONNECTED.
- Added an indicator so you can easily see who is currently speaking.
- Party: green
- Team: blue
Voucher
A new Voucher Shop has been added. You earn Voucher XP by acquiring items, and reaching certain XP thresholds unlocks the next page.
- Purchasing Voucher items with Chronostone earns Voucher XP.
- Collecting enough Voucher XP unlocks the next page.
- Unlocked pages let you view and purchase new customization items.
Other Improvements
Traveler Appearance Updates
Some Travelers' appearances have been updated.
- Yuna's appearance has been changed.
- Cassie's appearance has been changed.
In-Game UI/UX
We've improved several in-game visuals and HUD elements so you can read the combat situation and your teammates' status faster.
- You can now check downed teammates' respawn timers on the respawn screen.
- Added a sequence that briefly shows the opponent who eliminated you before switching to the respawn screen.
- Improved the UI shown when the final two teams remain.
- Unified the health display colors on the status HUD and the respawn screen.
- When healing an ally with Life or Death, a support effect is now shown on the target's Player Tag.
OP.GG Stats Support
Time Takers is now live on OP.GG.
Let us know how these changes feel. See you in the game!