SETT
The Boss
Sett muscled through the ranks of Ionia’s fighting pits with extraordinary strength, grit, and swagger. Now the owner of the arena he once fought in, any challengers are quickly reminded why Sett is the boss. He’s a brawler-grappler hybrid who uses explosive, chainable grabs to pummel enemies.
Region: Ionia
Archetype: Brawler/Grappler
Likes: Breakin’ necks, fine Ionian silk, making his mom proud
Dislikes: Upstarts

Specials
Grit
When Sett reaches low health, he powers up for the rest of the round.
Sett takes reduced damage in Grit and can perform one additional chain grab using Manhandle and Pay Up. He also gains access to Sunset Impact. Sett's Power Hand Haymaker can dish back even more punishment while in Grit.
Kommando:
Haymaker
Power Hand can be charged to gain hyper armor. The more damage Sett takes while charging Power Hand Haymaker, the more damage it deals. Fully charging Power Hand Haymaker deals a more devastating blow and breaks armor.
Kommando:
Hold OK
Knuckle Down
A lunging, multi-hit attack that launches opponents. On clean hit, can be canceled into other specials or jumps.
Kommando:
(
)
Pit Kick
A leaping heel drop attack. S1 can be held to alter the attack properties. Can be steered by holding down-back or down-forward while inputting the move.
Kommando:
(
) Hold OK, Can Hit Off the Ground
Crescent Claw
Lunging aerial kick. On successful hit, can be canceled into Fang Driver.
Kommando:
Air Only
Follow-up moves
↳
Fang Driver
Diving punch. Knocks down.
Kommando:
Air Only
Manhandle
Sett rushes forward and attempts to grab the opponent.
Grabbing the opponent allows Sett to perform 2 slam followups. Picking the same option two times in a row creates an empowered effect.
While in Grit, Sett gains an additional slam followup at the start of the chain.
Kommando:
Follow-up moves
↳
Turnaround Toss
Slams the opponent onto the opposite side. Knocks down.
Kommando:
↳
Facedragger
Slams the opponent onto the opposite side. Knocks down. Generates a large amount of Super meter.
Kommando:
↳
Pit Pummeling
Sett savagely beats the opponent. Bounces them off the ground.
Kommando:
↳
Knuckle Up
Uppercut barrage that generates a Haymaker charge. If performed while Power Hand Haymaker is stored, Sett blasts the opponent away for a wall bounce.
Kommando:
↳
Beast Slam
Massive slam that deals heavy damage.
Kommando:
↳
Boss Bomb
Even more damage.
Kommando:
↳
Sunset Impact
This one really hurts.
Kommando:
Pay Up
Anti-air grab. Can grab the opponent during a combo.
If this move is used during a combo, Sett performs a single, empowered slam followup.
Kommando:
(
)
Toss 'Em
Aerial hit grab that throws opponents to the ground. Sett can act immediately after this move connects.
Ground bounces opponents when charged.
Kommando:
Hold OK, Air Only
Supers
* 1 Ultimate Meter Cost | *** 3 Ultimate Meter Cost
Boss Rush
1 GaugeAfter a short delay, Sett bursts forward at blinding speed. If he connects with the opponent, he takes them to the corner with a series of brutal punches.
Projectile invulnerable.
Kommando:
(
(
OR
OR
) )
Facebreaker
1 GaugeA grounded command grab. If Sett connects, he pulls in his opponent's assist champion and cracks both of their heads together. Deals damage to opposing point and assist champions.
Kommando:
(
(
OR
OR
) )
Ultimate
The Showstopper
3 GaugeSett stomps down violently then flies through the air for an anti-air grab.
Holding up during this attack skips the stomp and flies directly into the anti-air grab.
Kommando:
(
)
Unique Moves
Calf Crush
Far-reaching sweep attack.
Kommando:
(
)
Assists
Flip Assist
Sett lunges forward and flips opponents into the air.
Kommando:
Haymaker Assist
Sett viciously punches the opponent. This assist can both build and spend Sett's Power Hand Haymaker.
Kommando:
(
)
Boss Bomb Assist
1 GaugeLunging hit grab that ground bounces opponents.
Kommando:
(
)



