pokemon-champions

#65Concealed

الحالة

التأثير

The Pokémon cannot be hit by moves and is unaffected by the terrain.

الحالة تأثيرات التعزيز

#12Critical-Hit Ratio Boost

The Pokémon’s attacks are more likely to be critical hits.

#13Confused

For 1–4 turns, the Pokémon has a 1-in-3 chance of hurting itself.

#14Infatuated

The Pokémon has a 50% chance of being unable to use its moves while the Pokémon that gave it the Infatuated status is on the field.

#15Drowsy

The Pokémon will fall asleep at the end of the next turn after becoming drowsy.

#16Encore

The Pokémon can only use {0}.

#17No Ability

The Pokémon’s Ability loses its effect.

#18Unable to Repeat

The Pokémon cannot use the same move twice in a row.

#20Healing Prevented

The Pokémon is unable to restore HP through moves, Abilities, or held items.

#21Move Disabled

{0} cannot be used.

#22Can’t Escape

The Pokémon cannot be switched out of battle.

#23Locked On

On the next turn after gaining the Locked On status, the Pokémon’s move will not miss if targeting the Pokémon that was locked onto.

#24Electric Boost

The power of the next Electric-type move used by the Pokémon will be doubled.

#28Stockpiling

The Pokémon’s Defense and Sp. Def stats are boosted by 1 stage for each time it has used Stockpile.

#29Taunted

The Pokémon can use only attacks.

#30Magnet Rise

The Pokémon floats off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.

#34Ingrained

The Pokémon has 1/16 of its max HP restored at the end of every turn. It also becomes grounded and cannot be switched out of battle.

#35Cursed

The Pokémon loses 1/4 of its max HP at the end of every turn.

#36Trick-or-Treating

The Pokémon gains the Ghost type.

#40Perishing

The Pokémon will faint 3 turns after gaining the Perishing status.

#42Destiny Bound

If the Pokémon is knocked out by an opponent, that opponent will also be knocked out.

#43Forest Cursed

The Pokémon gains the Grass type.

#44Leech Seeded

The Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. Whichever Pokémon is in the spot of the Pokémon that caused the Leech Seeded status has its HP restored by the same amount.

#45Bound

For 4–5 turns, the Pokémon takes damage equal to 1/8 of its max HP at the end of every turn. It cannot be switched out of battle.

#46Rampaging

For 2–3 turns, the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.

#49Uproar

For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.

#50Aqua Ring

The Pokémon has 1/16 of its max HP restored at the end of every turn.

#51Landed

The Pokémon is now grounded and can be affected by Ground-type moves.

#53Throat Chopped

The Pokémon cannot use any sound-based moves for 2 turns.

#57Salt Cured

The Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. If the Pokémon is a Steel type or Water type, it takes damage equal to 1/8 of its max HP instead.

#58Syrupy

The Pokémon’s Speed stat is lowered by 1 stage at the end of every turn.

#60Recharging

The Pokémon cannot take any actions for 1 turn.

#61Charging

The Pokémon spends 1 turn charging before using a move.

#62Sky-High

The Pokémon cannot be hit by most moves, excluding moves such as Thunder, Hurricane, and Smack Down. The Pokémon is also unaffected by the terrain.

#63Submerged

The Pokémon cannot be hit by most moves, but Surf and Whirlpool will hit and will deal double damage. The Pokémon is also unaffected by the terrain.

#64Underground

The Pokémon cannot be hit by most moves, but Earthquake will hit and will deal double damage. The Pokémon is also unaffected by the terrain.

#65Concealed

The Pokémon cannot be hit by moves and is unaffected by the terrain.

#66Minimized

Moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokémon and will deal double damage.

#67Atk/Def Swapped

The Pokémon’s Attack and Defense stats are swapped.

#68Flash Fire

Boosts the power of the Pokémon’s Fire-type moves by 50%.

#72Micle Berry

Boosts the accuracy of the Pokémon’s next move by 20%.

#92Critical-Hit Ratio Boost

The Pokémon’s attacks are more likely to be critical hits.