Diablo 4 färdigheter
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194 resultat
Färdighetskategori | Klass | Effekt | |
|---|---|---|---|
| Basic | Paladin | Generate Faith: 18 Lucky Hit Chance: 14% Advance forward with your weapon, dealing 105% damage. | |
| Valor | Paladin | Cooldown: 20 seconds Surround yourself with shields of the Light, Taunting Close enemies and gaining 30% Block Chance and 30% Armor for 4 seconds. | |
| Ultimate | Warlock | Cooldown: 67 seconds Lucky Hit Chance: 50% Create a massive sigil that detonates after 2 seconds dealing 666% damage to all enemies within. This ritual does not benefit from Cooldown Reduction. | |
| Ultimate | Paladin | Cooldown: 120 seconds Lucky Hit Chance: 16% Ascend to the heavens and crash upon the battlefield as an Arbiter for + seconds, dealing 600% damage upon landing. | |
| Basic | Sorcerer | Lucky Hit Chance: 14% Unleash arcing lightning, dealing 80% damage to enemies in front of you. | |
| Defensive | Spiritborn | Cooldown: 25 seconds Lucky Hit Chance: 30% Passive: Gain 1 Resolve every + seconds. Active: Encase yourself, gaining + Block Chance for + seconds. | |
| Ultimate | Necromancer | Cooldown: 60 seconds Lucky Hit Chance: 64% Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 120% damage and Stunning them for 2 seconds. | |
| Mastery | Sorcerer | Mana Cost: 30 Lucky Hit Chance: 5% Discharge a ball of lightning that slowly moves forward and continuously zaps enemies, dealing 120% damage per second. | |
| Core | Rogue | Energy Cost: 30 Lucky Hit Chance: 40% Unleash a barrage of 5 arrows that expands outwards, each dealing 100% damage and piercing up to 2 times. Arrows cannot hit the same target more than once. | |
| Basic | Barbarian | Generate Fury: 15 Lucky Hit Chance: 50% Bash the enemy with your weapon, dealing 90% damage. Every 5th Bash will clobber, Stunning enemies for 1.5 seconds. | |
| Basic | Rogue | Lucky Hit Chance: 50% Quickly stab your victim for 45% damage and shift, making you Unhindered for 4 seconds. Moving through enemies refreshes the shift duration. | |
| Core | Warlock | Wrath Cost: 35 Lucky Hit Chance: 25% Send forth a Demon Skull dealing 130% damage as it travels. | |
| Core | Paladin | Faith Cost: 10 Lucky Hit Chance: 24% Throw a Blessed Hammer that spirals out, dealing 115% damage. | |
| Core | Paladin | Faith Cost: 28 Lucky Hit Chance: 30% Bless and hurl your shield with Holy energy, dealing 216% damage that ricochets up to 3 times. | |
| Core | Necromancer | Essence Cost: 20 Lucky Hit Chance: 40% Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 210% Corrupting damage over 6 seconds. | |
| Mastery | Sorcerer | Mana Cost: 40 Lucky Hit Chance: 33% Call forth a frigid blizzard that deals 1,406% Frostbite damage and continually Chills enemies for 100% over 4 seconds. | |
| Defensive | Druid | Cooldown: 15 seconds Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life (+). | |
| Core | Necromancer | Essence Cost: 15 Lucky Hit Chance: 50% Throw a blood lance, dealing 160% to an enemy that ricochets to another enemy. Enemies hit are lanced for 3 seconds. When Blood Lance hits an enemy, it deals damage to all other lanced enemies. | |
| Macabre | Necromancer | Cooldown: 24 seconds Lucky Hit Chance: 8.7% Disperse into a bloody mist, becoming Immune for 3 seconds. You deal 420% damage to enemies and Heal for 6% of your Maximum Life (+) over the duration. | |
| Core | Necromancer | Essence Cost: 30 Lucky Hit Chance: 12% Draw blood from enemies, dealing 20% damage, then expel a blood nova, dealing 125% damage. Blood Surge's nova damage is increased by 5%x for each enemy drawn from, up to 50%x. | |
| Ultimate | Necromancer | Cooldown: 50 seconds Lucky Hit Chance: 50% Conjure a tidal wave of blood that deals + damage and Knocks Back enemies. | |
| Core | Warlock | Wrath Cost: 30 Lucky Hit Chance: 3% Smash down 4 demons into the ground, each dealing 55% damage. | |
| Macabre | Necromancer | Cooldown: 15 seconds Unearth a prison of bone with + Life that surrounds the target area for 6 seconds. | |
| Core | Necromancer | Essence Cost: 25 Lucky Hit Chance: 50% Conjure a bone spear from the ground that pierces enemies, dealing 160% damage. | |
| Macabre | Necromancer | Charges: 2 Charge Cooldown: 12 seconds Lucky Hit Chance: 33% Conjure a spirit of bone that seeks enemies and explodes, dealing 150% damage. | |
| Basic | Necromancer | Generate Essence: 10 Lucky Hit Chance: 30% Fire 3 splinters of bone, dealing 30% damage each. | |
| Ultimate | Necromancer | Cooldown: 60 seconds Lucky Hit Chance: 40% 400% damage to surrounding enemies over 10 seconds.A swirling storm of bones appears around you and your Golem, dealing | |
| Wrath | Druid | Cooldown: 10 seconds Lucky Hit Chance: 4% Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 60% damage with each hit. | |
| Basic | Paladin | Generate Faith: 14 Lucky Hit Chance: 20% Brandish the Light, unleashing an arc that deals 75% damage. | |
| Ultimate | Barbarian | Cooldown: 50 seconds Summon 3 Ancients to aid you in battle for 10 seconds. - Korlic leaps at enemies, dealing 132% damage and swings his weapons in a frenzy, dealing 48% damage per hit. - Talic spins in a whirlwind rapidly attacking enemies for 96% damage. - Madawc upheaves the ground, dealing 120% damage. | |
| Agility | Rogue | Charges: 2 Charge Cooldown: 12 seconds Lucky Hit Chance: 25% Throw caltrops on the ground, dealing 60% damage. Affected enemies take + damage every second and are Slowed by 50%. Lasts + seconds. | |
| Ultimate | Druid | Cooldown: 50 seconds Lucky Hit Chance: 62% A massive storm follows you for 23 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage. | |
| Core | Sorcerer | Mana Cost: 20 Lucky Hit Chance: 25% Unleash a bolt of lightning that chains up to 5 times, dealing + damage. If Chain Lightning fails to chain, 50%x of the remaining chains damage is dealt as additional damage to the final target. | |
| Defensive | Barbarian | Cooldown: 25 seconds Taunt Nearby enemies and gain + Damage Reduction for + seconds. | |
| Brawling | Barbarian | Generate Fury: 5 per enemy hit Cooldown: 17 seconds Lucky Hit Chance: 100% Rush forward and push enemies before swinging your weapon, dealing 180% damage and Knocking Back enemies. | |
| Core | Sorcerer | Mana Cost: 25 Lucky Hit Chance: 20% Release 3 bolts of piercing lightning that course along the ground, dealing 60% damage each. | |
| Basic | Paladin | Generate Faith: 20 Lucky Hit Chance: 50% Strike an enemy with your weapon and shield, dealing 115% damage. Striking enemies with Clash grants you Crusader's March, increasing your Block Chance by +30% for 6 seconds. | |
| Basic | Druid | Generate Spirit: 15 Lucky Hit Chance: 50% Shapeshift into a Werewolf and claw at enemies dealing 80% Physical damage. | |
| Imbuement | Rogue | Cooldown: 20 seconds Lucky Hit Chance: 33% Imbue your weapons with frigid energies for 6 seconds. While imbued, your Imbueable Skills deal Cold damage, Chill enemies for + per hit, and Weaken enemies for 4 seconds. | |
| Basic | Warlock | Generate Wrath: + Lucky Hit Chance: 30% Summon a Fallen Lunatic that charges your target and explodes, dealing 80% damage. | |
| Subterfuge | Rogue | Cooldown: 16 seconds Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants +30% Movement Speed, and Unhindered for its duration. Using an attack Skill during Concealment will break Concealment. | |
| Defensive | Spiritborn | Cooldown: 10 seconds Lucky Hit Chance: 20% Stomp in front of you, releasing a shockwave that deals 65% damage and Knocks Down enemies for 3 seconds. | |
| Justice | Paladin | Cooldown: 15 seconds Lucky Hit Chance: 26% Harness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing 240% damage. While Casting Condemn, you become Unhindered for 1.5 seconds. | |
| Justice | Paladin | Cooldown: 18 seconds Lucky Hit Chance: 12% Bathe in the Light for + seconds, Healing you and your allies for 40% Maximum Life (+) per second and damaging enemies for 75% damage per second. | |
| Corpse | Necromancer | Lucky Hit Chance: 25% Detonate a Corpse, dealing 180% damage to enemies. | |
| Corpse | Necromancer | Cooldown: 11 seconds Lucky Hit Chance: 30% Burst veins out of a Corpse, Slowing enemies by 50% for 1.5 seconds before Pulling them in and dealing + damage. | |
| Defensive | Spiritborn | Charges: 2 Charge Cooldown: 20 seconds Lucky Hit Chance: 30% Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for + damage when you Dodge their attacks. Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds. | |
| Core | Spiritborn | Vigor Cost: 30 Lucky Hit Chance: 25% Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 90% damage. |
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