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194 resultaten
Advance
Paladijn
Basic
Zealot
Mobility
Maximale rang 15
Generate Faith:
18
Lucky Hit Chance:
14%
Advance forward with your weapon, dealing
105%
damage.
Aegis
Paladijn
Valor
Defensive
Juggernaut
Maximale rang 15
Cooldown:
20
seconds Surround yourself with shields of the Light, Taunting Close enemies and gaining
30%
Block Chance and
30%
Armor for
4
seconds.
Apocalypse
Tovenaar
Ultimate
Hellfire
Occult
Maximale rang 15
Cooldown:
67
seconds Lucky Hit Chance:
50%
Create a massive sigil that detonates after
2
seconds dealing
666%
damage to all enemies within. This ritual does not benefit from Cooldown Reduction.
Arbiter of Justice
Paladijn
Ultimate
Disciple
Mobility
Maximale rang 15
Cooldown:
120
seconds Lucky Hit Chance:
16%
Ascend to the heavens and crash upon the battlefield as an Arbiter for
20
(+) seconds, dealing
600%
damage upon landing.
Arc Lash
Tovenaar
Basic
Shock
Maximale rang 15
Lucky Hit Chance:
14%
Unleash arcing lightning, dealing
80%
damage to enemies in front of you.
Armored Hide
Geestgeboren
Defensive
Incarnate
Gorilla
Maximale rang 15
Cooldown:
25
seconds Lucky Hit Chance:
30%
Passive: Gain
1
Resolve every
1
(+) seconds. Active: Encase yourself, gaining
0.4
(+)% Block Chance for
1
seconds.
Army of the Dead
Necromancer
Summon
Ultimate
Maximale rang 15
Cooldown:
60
seconds Lucky Hit Chance:
64%
Call forth the deep buried dead. Volatile Skeletons emerge over the next
7
seconds that explode when around enemies, dealing
120%
damage and Stunning them for
2
seconds.
Ball Lightning
Tovenaar
Mastery
Core
Shock
Maximale rang 15
Mana Cost:
30
Lucky Hit Chance:
5%
Discharge a ball of lightning that slowly moves forward and continuously zaps enemies, dealing
120%
damage per second.
Barrage
Schurk
Core
Marksman
Chain
Maximale rang 15
Energy Cost:
30
Lucky Hit Chance:
40%
Unleash a barrage of
5
arrows that expands outwards, each dealing
100%
damage and piercing up to
2
times. Arrows cannot hit the same target more than once.
Bash
Barbaar
Basic
Bludgeoning
Martial
Maximale rang 15
Generate Fury:
15
Lucky Hit Chance:
50%
Bash the enemy with your weapon, dealing
90%
damage. Every
5
th Bash will clobber, Stunning enemies for
1.5
seconds.
Blade Shift
Schurk
Basic
Cutthroat
Maximale rang 15
Lucky Hit Chance:
50%
Quickly stab your victim for
45%
damage and shift, making you Unhindered for
4
seconds. Moving through enemies refreshes the shift duration.
Blazing Scream
Tovenaar
Core
Hellfire
Demonology
Maximale rang 15
Wrath Cost:
35
Lucky Hit Chance:
25%
Send forth a Demon Skull dealing
130%
damage as it travels.
Blessed Hammer
Paladijn
Core
Judicator
Maximale rang 15
Faith Cost:
10
Lucky Hit Chance:
24%
Throw a Blessed Hammer that spirals out, dealing
115%
damage.
Blessed Shield
Paladijn
Core
Judicator
Maximale rang 15
Faith Cost:
28
Lucky Hit Chance:
30%
Bless and hurl your shield with Holy energy, dealing
216%
damage that ricochets up to
3
times.
Blight
Necromancer
Core
Darkness
Maximale rang 15
Essence Cost:
20
Lucky Hit Chance:
40%
Unleash concentrated blight that deals
40%
damage and leaves behind a defiled area, dealing
210%
Corrupting damage over
6
seconds.
Blizzard
Tovenaar
Mastery
Core
Frost
Maximale rang 15
Mana Cost:
40
Lucky Hit Chance:
33%
Call forth a frigid blizzard that deals
1,406%
Frostbite damage and continually Chills enemies for
100%
over
4
seconds.
Blood Howl
Druïde
Defensive
Werewolf
Shout
Maximale rang 15
Cooldown:
15
seconds Shapeshift into a Werewolf and howl furiously, Healing you for
20%
of your Maximum Life (
0
).
Blood Lance
Necromancer
Core
Blood
Maximale rang 15
Essence Cost:
15
Lucky Hit Chance:
50%
Throw a blood lance, dealing
130%
to an enemy that ricochets to another enemy. Enemies hit are lanced for
3
seconds. When Blood Lance hits an enemy, it deals damage to all other lanced enemies.
Blood Mist
Necromancer
Macabre
Blood
Maximale rang 15
Cooldown:
24
seconds Lucky Hit Chance:
8.7%
Disperse into a bloody mist, becoming Immune for
3
seconds. You deal
420%
damage to enemies and Heal for
6%
of your Maximum Life (
1
) over the duration.
Blood Surge
Necromancer
Core
Blood
Maximale rang 15
Essence Cost:
30
Lucky Hit Chance:
12%
Draw blood from enemies, dealing
20%
damage, then expel a blood nova, dealing
100%
damage. Blood Surge's nova damage is increased by
5%
x for each enemy drawn from, up to
50%
x.
Blood Wave
Necromancer
Ultimate
Blood
Maximale rang 15
Cooldown:
50
seconds Lucky Hit Chance:
50%
Conjure a tidal wave of blood that deals
0
(+)% damage and Knocks Back enemies.
Bombardment
Tovenaar
Core
Demonology
Maximale rang 15
Wrath Cost:
30
Lucky Hit Chance:
3%
Smash down
4
demons into the ground, each dealing
40%
damage.
Bone Prison
Necromancer
Macabre
Bone
Maximale rang 15
Cooldown:
15
seconds Unearth a prison of bone with (+) Life that surrounds the target area for
6
seconds.
Bone Spear
Necromancer
Core
Bone
Maximale rang 15
Essence Cost:
25
Lucky Hit Chance:
50%
Conjure a bone spear from the ground that pierces enemies, dealing
130%
damage.
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